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Old Oct 25, 2006, 12:32 AM // 00:32   #1
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Cool Mystic Orders 4v4 build.

Being a total noob to TA, i have no idea how this would work out.. but. How cool would it be to make a team of 4 dervish primaries with a D/Mo healer, and a D/N orders spam all using mysticism for insane e-management.. initiates blessing for heals ect, and using Mystic Twister in coordination for a spike.

12 Myst ( 9+3)
12 Blood
13 Wind prayers ( 9 + 1 + 3)
6 Earth ( 3 + 3)

{e} Zeal
Awaken the blood
Dark Fury
OoP
Initiates blessing
Mystic Healing
Mystic Regen
Watchfull intervention

Dark Fury serves no purpose really other than a spamable group enchant. OoP + DarkFury + Mystic Healing nonstop while having 7 enchants running. Spamable group heal + 2 enchants to fuel the other 3 dervishes. Keep watchfull intervention on the entire 4 man group. Assumes a 20% enchanting mod. Initiates blessing here heals the D/No every time the orders ends. With the bonus from myst its +56 hp. Plus you are spaming a heal party, and you have 10+ regen from mystic regen. HP is low, but Watchfull intervention helps.


D/Mo

12 ( 10 + 2 ) Mysticism
14 ( 11+1+2) wind prayers
10 protection.

{e} Pious renewal
RoF
Mend ailment
Imbue health
Pious Restoration
Mystic Twister
Mystic Healing
Featherfoot Grace

RoF might be a weak heal here.. but it works well with mysticism and as self healing with pious renewal. Mystic Healing is a spammable Heal party at 5e used in conjunction with the D/N. Imbue health here is the big heal. 41% of your max health. Thats a good 170 HP heal. the 2 enchants droping every 6 seconds grants you 12e and a 64 health. No energy problems.

D/?? x2

12 (10+2) Mysticism
14 (11 + 1 +2) Scythe Mastery
11 ( 10 + 1) Wind Prayers


{e} Wounding Strike
Harriers Grasp
Pious restoration
Whirrling Charge
Mystic Sweep
Guiding Hands
Mystic Twister
Rez

The 2 mellee Dervishes can spam DW, and attacks against moving targets cause criple.

Use 3 people with Mystic Twister in coordination to keep their healer occupied every 12 sec. I think the D/Mo I have listed sucks but Im sure someone will make something like this and destroy everyone. Mystic Twister does 100+100+119 to everything in the area. And with constant OoP up the mellee dervishes would be wrecking balls using Guiding hands. Oh, and tons of hex management, the 3 Mystic Twister Ds can drop 3 hexes with mystic restoration by droping OoP.

Not sure about the D/Mo... but I think a Dervish orders team abusing mysticism would be sweet. Now I know one well of the profane and you are screwed.. but still.

Last edited by furbat; Oct 25, 2006 at 12:57 AM // 00:57..
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Old Oct 25, 2006, 04:47 AM // 04:47   #2
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So, any sugestions? Comments?
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Old Oct 30, 2006, 09:33 PM // 21:33   #3
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Dervishes are a great class, i fought against loads today in PvP and i was completely decimated by them . I need some sort of anti dervish build <---like that. An all Dervish team would be funny, something that needs to be done.
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Old Nov 12, 2006, 09:18 PM // 21:18   #4
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Ok, after playing around a bit this is what I have decided for a 4 man group.

Keep the orders spaming D/N, and drop the D/Mo. No point really.

1) D/W.

15 scythe mastery, 9 myst, 12 wind.

Wounding Strike
Twin Moon Strike
Mystic Sweep
Wild Blow
Mystic Twister
Dwaynas Touch
Pious Healing
Rez

2) D/Mo

14 Scythe 11 wind 12 myst

Ermites Attack
Mystic Sweep
Imbue Health
Mystic Twister
Avatar of grenth
Pious Healing
Mending touch
Rez

D/?

15 scythe, 14 wind, 3 mysticism

Ermites Attack
Twin Moon Strike
Mystic Sweep
Mystic Twister
Zealous Vow
Harriers grasp
Harriers haste
Dwayna's Touch
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Old Nov 13, 2006, 04:31 AM // 04:31   #5
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Scythe mastery dervishes hit hard. I have a few suggestions.

Heart of Fury is a good skill to use to lower than insanely slow AS of the scythe.

Chilling Victory is extremely powerful, but has a high energy cost and therefore should not be used by your heroes as they will spam and run themsevles dry of energy. It is a good skill for the leader to use to finish of an opposing caster.

Avatar of Lyssa is much more powerful than it appears, use Chilling Victory when a warrior is using Frenzy or Healing Signet (Both is hilarious) and watch the results.

Your first Dervish has Mystic Twister and Dwaynas touch, yet i see no enchantments on its skill bar, a problem maybe?
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Old Nov 13, 2006, 04:43 AM // 04:43   #6
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Quote:
Originally Posted by Llednar
Chilling Victory is extremely powerful, but has a high energy cost and therefore should not be used by your heroes as they will spam and run themsevles dry of energy. It is a good skill for the leader to use to finish of an opposing caster.
You know there are no Heroes or Henchmen in Team Arenas, right? You also know you're in the Team Arenas fourm, right?
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Old Nov 15, 2006, 03:18 PM // 15:18   #7
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Quote:
Originally Posted by Llednar
Your first Dervish has Mystic Twister and Dwaynas touch, yet i see no enchantments on its skill bar, a problem maybe?
Ahh, good call. Maybe just drop pious healing for an enchant. The orders D/N should be keeping 2 enchants up on the dervishes alone. Also, I have found that IAS is not as valuable on a dervish as using ermites + mystic sweep.

with an attack speed of 1.75... getting 2 3/4 cast attack abilities on a 4 sec cool down increases your damage a great deal. Also you can pretty much just attack right through attack speed debuff hexes.

I have a feeling those two attack abilities will be nerfed soon, and any dervish build that doesnt take atvantage of mystic + ermites is gimp.
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Old Nov 19, 2006, 01:37 PM // 13:37   #8
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What's Initiate's Blessing

Not in my skill list, and I have every single Dervish skill except that damned Ebon Dust Aura.
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Old Nov 21, 2006, 12:57 PM // 12:57   #9
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orders+dervs? SWEET! Think about making that Orders a full fledged Necro/Monk so that way he can take soul reaping to his advantage aswell as having a longer lasting higher damage order. And i particually think that monk heals on a necro work nicely (heal area to heal urself, Heal Hands as your elite, Heal Other as a safety) This should be fun, ill try it out if i got time.
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Old Dec 02, 2006, 02:55 AM // 02:55   #10
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you're definitely going to want to take off awaken blood if you're trying to keep OoP up the whole time... the 2x sac will kill you pretty quick - and you may run into trouble with 3x sup runes, but it could work since enchants are dropping left and right. but yeah... boo awaken blood.
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